![]() I've also chosen to play this game outside, specifically at locations that are reminiscent of some of the descriptions in the book. Sure, it's mostly "choose your own adventure" rather than an RPG, but I still really enjoy reading the story and adding my own backstory/motivations. ![]() I have enjoyed this open world solo RPG immensely. ![]() Will I want to play this again? Will changing classes be enough? Or will my current character explore so many locations that I won't be interested in starting over? Time will tell. It can be a little repetitive when in towns or having to pass through the same location a couple times. Luckily, it's easy enough to do just that - avoid them. One, in particular, is something I'd rather avoid in my fantasy worlds. I like using it to add my characters thoughts and additional story elements. Requires notetaking though the amount varies depending on your commitment. The first 6 books are available for free online at Java Fabled Lands. I've been toting the book and notebook to beautiful locations. A session can be as short as a minute or as long as an entire book (though that would probably take quite a few hours). It might just be the novelty that's intriguing me and that will likely wane with time, but I do really enjoy it right now and it has pushed similar games, like Legacy of Dragonholt, to the top of my wishlist.Įasy to pick up and set down whenever you'd like. While it would have been nice to see brand new classes rather than carbon copies of old ones, it's a very minor gripe.Adventure!!! Exploration!!! Freedom to go anywhere (within reason)!!! I really enjoy this genre and style of game. Vikings and Valkyries is a great addition to the Mazes and Minotaurs game system, including everything you need to start playing in a Norse setting. This also includes new monsters such as troll and giant varieties, but many creatures can be taken straight from the M&M Creature Companion and given a lick of paint. There's a hefty amount of setting information, from gods to geography, which will help anyone unfamiliar with Norse mythology and Viking life. Drinking contests are even included, with rules for intoxication. When players are not hacking each other to bits, they can now take part in a range of Viking games like arm wrestling, braid cutting and shield running, all of which are given rules. This blood 'n' guts approach captures the feel of classic Viking literature and movies and makes for fun, visceral fights. Take the new combat options that give characters and major NPCs the ability to main their opponents by cutting off a hand, skewering an eye or even flat out decapitating them. However, there is a lot of new stuff to play with and it's all really good. This is great if you want to get the game off to a quick start, since you already know the classes, but if you're looking for brand-spanking new characters you're not going to find them here. For example, the Skald is exactly the same as the Lyrist but instead of having Orphan's Voice, they have Skaldic Gift. Part of the time, V&V feels like an acetate overlay for M&M, treating most of the new classes as exact copies of their Greek counterparts but with a few new traits thrown in. Warriors now include the likes of half-giants and berserkers while Skalds, Elves Hunters and Thieves fall into the other classes. Like the revised M&M rules, the supplement offer 12 classes to choose from, under the three familiar categories of warriors, magicians and specialists. At only 51 pages, you'll get through it pretty quickly, which means you can get playing as soon as possible. The writer's tongue-in-cheek style is still oozing from the pages and the books still retains the same easy-to-digest format from the main game. Instead it offers a new background, classes, weapons, magic and combat options for a Norse setting. The supplement isn't a stand-alone product, but can be found for free like all the Mazes and Minotaurs books on the LGS website. In January the first in LGS' range of World of Adventure series was released called Vikings and Valkyries, unsurprisingly offering a Norse mythological setting for the original game. It's not a direct copy of OD&D, but definitely shows its influences and it works really well. Mazes and Minotaurs is, and I use this term loosely, a 'retro-clone' designed to feel like the RPGs of old but set in a version of ancient Greece called Mythica. Sword and sandal epics like Jason and the Argonauts and Clash of the Titans are some of my favourite genres of film and when I stumbled across Legendary Game Studio's Mazes and Minotaurs a couple of years back I was over the moon.
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